Receiving physical damage makes the subject gain % Vigor Receiving physical damage makes the subject gain a % boost to melee weapon damage Makes the subject's physical injuries heal at a rate of % per minute Increases resistance to physical damage by %ĭecreases the subject's oxygen consumption by % The different types of buffs are as follows:Īllows the subject to to do % more damage with melee weapons See each genetic material page for exact numbers. For example: 20% Mudraptor Genes and 100% Mudraptor Genes function identically when spliced, and similarly 85% and 100% Hammerhead Matriarch Genes provide the exact same buff when spliced. Note that quality does not increase potency linearly for all gene types - some genetic buffs are increased for each 20% increment in quality, and some genetic materials have no different effects between different quality levels. The type of genetic material determines the buff received from the item when splicing, and the quality determines the potency of the buff (quality of the gene correlates exactly with the strength of the applied affliction when spliced). There are 12 different types, and each item has a certain "quality" or "strength" (both terms can be used interchangeably they both refer to the percentage of the genetic material). Genetic Material is the output of researched UGM. The outputted genetic material will be of a random type, with a quality between 10% - 60%. Researching requires one sample of UGM and one Stabilozine to be placed inside a Research Station. To extract useful genetics from it, UGM must be researched. UGM is looted from containers or creatures, or is purchased. Unidentified Genetic Material (also commonly called UGM) is the main resource required for the creation of all genetic materials. Main article: Unidentified Genetic Material
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